Dungeons & Dragons: Chronicles of Mystara

This is my first actual published title. Working on this game was really interesting because it was all new technology, and also the first time I’ve had to deal with localization, and meta-game features (challenges /achievements) and since the original game was written in 68k assembly, there was also the emulation layer that we had to deal with. Overall, a very educational experience.

As an added bonus, these are games I enjoyed playing as a kid but never finished so it was very cool to be able to actually make it work on modern systems(and playing it 10,000 times in the process).